Kamis, 15 Agustus 2013

[K718.Ebook] Download PDF Digital Modeling, by William Vaughan

Download PDF Digital Modeling, by William Vaughan

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Digital Modeling, by William Vaughan

Digital Modeling, by William Vaughan



Digital Modeling, by William Vaughan

Download PDF Digital Modeling, by William Vaughan

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Digital Modeling, by William Vaughan

Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book.

In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to:

  • Master modeling techniques to produce professional results in any 3D application
  • Use the tools of a professional digital modeler
  • Control your models polygon-count as well as polygon-flow
  • Create both organic and hard surface models
  • Understand a modeler’s role in a production environment
  • Gain the knowledge to land a job in the industry as a digital modeler
  • Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training on the accompanying DVD
  • And much more!

  • Sales Rank: #444146 in Books
  • Published on: 2012-01-02
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.10" h x .81" w x 7.50" l, 1.94 pounds
  • Binding: Paperback
  • 432 pages

Review

This is the book I wish I had when I was learning to model.  It’s a practical, easy-to-follow guide on what it takes to work as a 3D artist. I can’t recommend it enough! Digital Modeling deserves a place on the desk of every serious 3D artist.
 
As an artist and educator, I have a short list of trade books that I recommend whenever the opportunity arises.  Digital Modeling by William Vaughan is at the top of that list.  It is without question the finest expose on the art 3D modeling that has ever been written.
 
Hundreds of students have benefitted from William Vaughan’s one-on-one instruction.  Now you can have that opportunity too.  Digital Modeling is like having William as a personal mentor.  His enthusiasm for the art of
modeling and passion for developing new artists shines through on every page. The book is filled with sage advice, time-saving tips, and practical lessons learned through years of industry experience.  I highly recommend this amazing book to students, schools and even industry professionals looking to advance their skill and understanding of 3D modeling. --Steve Warner, Executive Director, The Digital Animation and Visual Effects School
 
“William has trained hundreds of artists working in the industry and has influenced the way I approach modeling. This book is a must read for anyone interested in creating digital models.” —Ron Thornton, award-winning VFX supervisor and recognized industry pioneer

About the Author

Award-winning artist, writer, and director William Vaughan is currently the creative director and co-owner of Applehead Factory Design Studio (www.appleheadfactory.com). He has worked for NewTek as its LightWave Evangelist, training CGI artists throughout the world and authoring more than 300 tutorials and instructional videos. William was Director of Industry Relations and Head of Curriculum at the Digital Animation and Visual Effects School at Universal Studios in Florida. He has been published by every major CGI magazine, contributed to 17 books, has written and directed several award-winning films, and has created digital models for many top studios including Pixar Animation Studios.

Most helpful customer reviews

29 of 29 people found the following review helpful.
The most in depth guide to modeling I've seen
By D Serra
As an industry professional working on visual effects for TV and film, I am always looking to sharpen my skills. Although I can model, it has always been one of the weaker points in my skill set. When I found out that William 'Proton' Vaughan had written a book on the topic, I immediately bought a copy. William's two passions are modeling and teaching, and he always gives 100% to any project he works on. I knew I would be getting an easy to understand, comprehensive guide to modeling. I was not disappointed.

The title of the book Digital Modeling is a very modest description of the wealth of information it contains. It has everything you need to know about models: the basic components, types (poly, NURBS, Sub-D), hard surface & organic, photoreal, stylized, etc. What it also explains is the very core of creating a digital model: problem solving. Models involve much more than just pushing points around in virtual space. William details problem solving not only in the construction of the model, but also for understanding how your model will be used within the project. There are a variety of factors that should spark questions that will help influence how you build your model. Is it for animation? Will it need to be deformed in a special way? Is it for hi-res print? Is it a game model? Will it be a 3D print? Is it a combination of these things? William explains how each of these factors affect your approach to creating your model.

Given all of that, there are still over 100 pages of information regarding a modeler's role in the production pipeline. It covers pre-production, production, and post-production. Several industry professionals, from modelers to renderers, give in-depth perspective about how good models fit in with what they do. There is also a chapter dedicated to helping you find a job as a professional modeler. I've seen several modeling books created by skilled artists, but I've never seen one that covers as much material as this one.

11 of 11 people found the following review helpful.
Great reference and great read!
By Phil Lowe
As a professional video editor, my job is to tell real stories about real people and make them clear, concise, and visually compelling for the viewer. So when I got my first 3D modeling and animation software a few years ago, I immediately recognized the value such a tool would have in making my job as a visual storyteller easier.

Unfortunately, having no art background, I had to begin teaching myself 3D graphics and art. Fortunately, I found and started using William Vaughan's excellent series of video tutorials (on the web) and began doing simple motion graphics within just a few days!

Vaughan has always had a clear, easy to follow conversational style that makes his tutorials both highly informative and viewable. So when I found out he was writing a book on digital modeling, it was a "must have, must read" moment for me. The book is fully color illustrated, and written in the same, clear, direct, easy to follow conversational style used in his videos.

Finally, because of the tips presented in this book, I am doing some of the best modeling work I have ever done. If you are, or know, an aspiring 3D artist, this book is a "must have" for you (or them), too!

7 of 7 people found the following review helpful.
Sets a new industry standard for aspiring digital artists
By Let's Compare Options Preptorial
Although "Proton" is best known for Lightwave, don't be fooled into thinking this book won't help you with Maya, 3Ds Max, Photoshop, and every other tool in your kit! I'm the CTO at Shader Joe's animation studio, and we use all the tools every day. Because of this, I was very skeptical that even the Proton could write a book that was platform independent. I was wrong! Whether you are just starting your career as a digital artist, developer, producer or programmer, or are an old 20+ years fossil like me, this book will change a lot of what you thought about modeling, gaming, film, animation and the entire tradigital industry.

I've found over the years that a lot of young artists come into the field with brilliant sketchbooks, and the first time they encounter unfolding a UV map, they freak out and leave the industry! Let's be brutally honest: programs like Poser, Maya, Lightwave, Blender, etc. can take a lifetime to learn: not just the program, but a single plugin! Specialization, for better or worse (Darwin said the price of specialization is death), is the way the industry works now. On the positive side, if you become an expert in only one small area (example: Blastcode for Maya), you can be the worldwide "go to" person in that niche and make a great, fun living!

This book is REALLY up to date! Even the "2013" titled bibles don't cover the real world of CGI as well as this book. It's a true career booster, and it is clear that in every sentence Proton's "agenda" is to help the reader's career with inspiration and encouragement. What about the technical side? If this book tried to go through everything it covers in depth (Beziers, NURBS, Polygons, Rigging, those infamous UVs...) it would be 4,000 pages. Instead, Proton gives a THOROUGH CONTEXT for each technology, showing you what works where and why. For more details, you can then reference his own and his recommended tutorials! Example: you have a character you need to create for both a movie and a later appearance in a Unity game. Do you use Maya plus After Effects, Lightwave, Blender, Poser... and what about the web... Flash, PHP, Java??? Where do old fashioned drawing and time tested techniques like Matte Painting fit in? You'll now GET all this!

If you only buy one book this year on digital art, and there are many good ones out there, THIS IS THE ONE you should get first! It will put everything else in context, and bring you up to speed on how the best and brightest do things right now. If you've ever seen Proton's tutorials, there is one other positive: he is one of the sweetest guys you'll ever meet-- the "teacher's teacher" and the kind of educator we'd like to send all our kids and grandkids to! Well worth the investment, you'll go back to this book for years to come.

See all 48 customer reviews...

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